On August 20, Game Science launched Black Myth: Wukong, China’s first domestic 3A game, which quickly went viral. The game’s success also shone a spotlight on its founder, Feng Ji, an alumnus who was admitted to HUST’s School of Life Science and Technology in 2000.
Reflecting on his journey during an interview with Xinhua News Agency, Feng emphasized the importance of recognizing one’s strengths over mere passions. He realized during univers he wasn’t suited for his major and pivoted to a career as a game planner the next year after graduation, founding Game Science in 2014. Black Myth: Wukong began development in 2018, unveiling its first trailer in 2020.
This year marks the 20th anniversary of Feng’s graduation from HUST. He gave up studying for graduate school entrance exam to chase his gaming passion, leading to his landmark achievement with Wukong. His two-decade journey also mirrors the rapid growth of China’s gaming industry.
Feng credited his motivation to produce high-quality PC games to a blend of love and realism: “Creating games involves idealism, but also a sober assessment of market demands and my own capabilities.” He noted the trailer’s popularity might stem from the heartfelt connection people have with the game and its cultural significance.
Additionally, the game’s intricate recreation of ancient architecture has sparked enthusiasm in cultural tourism, even promoting cultural exchange abroad and strengthening cultural confidence. Virtual Point, a subsidiary of Leyard, contributed spatial computing technology to the project. Li Jun, Chairman of Leyard who was admitted to HUST’s School of Management in 1981, played a crucial role in the game’s development.
Written by: Yang Xiyan
Edited by: Gong Jiarui, Chang Wen, Peng Yumeng